Part Two – The Modern Masterpieces.
Modern games offer such a breadth of experiences. Yes, many are bombastic shooters aimed squarely at the testosterone of teenage males, but think of these as the ‘summer blockbuster’ equivalent of the videogame world. There are also casual puzzlers, engrossing role-playing games and spectacular science fiction sandboxes. But sometimes, just sometimes, a ‘game’ comes along so original, so innovative and so breathtakingly beautiful that you simply cannot deny that it is a modern work of art.
Take ‘The Unfinished Swan’, for example. A Playstation 3 exclusive game, you play as a boy transferred by his imagination into the canvas of one of his late mothers incomplete paintings. You are thrown into a totally blank world, tasked with using thrown paint to reveal the world around you and try to come to terms with the space left in your life by the loss of your protector. Simply looking at this game you can see that it’s a moving, living painting.
But screenshots can only tell you so much – you need to see it in action. You need to throw the paint yourself, see it splash and colour the world around you. See it create the world around you. You need to explore this world that has been manufactured for you, but unravel it at your own personal pace. Find as much or as little as you want. Colour just your path and move your story forward, or take your time to fully realize this realm and let its intricacies slowly sink in.
Its unlike anything else you can feel with any other form of expression, and that alone is worthy of calling it a piece of art.
The world slowly grows in complexity
Then there’s ‘Journey’, the third in a trilogy of non-sequential but spiritually connected games for the Playstation. Like Swan, it’s a short and very simple game that really has no noticeable difficulty barriers for the un-initiated (a rare thing in game design). You’re a nomad, thrust into a gorgeous desert setting with one unexplained aim – reach the summit of the mountain towering in front of you.
A Journey awaits, what’s up there?
It’s hard to say much about Journey without spoiling the ride. However, what I can tell you about is the serene, peaceful feeling you have whilst traversing its nearly barren world. You gently slide down the slopes of sand dunes, float on the currents of desert gusts and are driven forward by a human inquisitiveness to know – just what is on top of that gleaming mountain?
On top of the sense of solitary adventure, it’s utterly beautiful. The pictures could tell you more than I ever could. If Monet was alive and creating today, this would be his masterpiece.
And whilst on the topic of visually beautiful games, may I point you in the direction of ‘Okami’?
Unique, traditional Japanese style
In terms of visual spectacle, Okami mixes the best of both Swan and Journey. First and foremost Okami is an ‘action-adventure’ game, but truly it’s a Japanese watercolour come to life. But how much life is up to you. Environments start out glum and grey, and as you vanquish the fairy-tale evils of the game you can restore life to these once and future picturesque lands. There’s nothing quite like – after wondering for 20 minutes in a diminished, lifeless world – seeing a flourishing cherry blossom bloom by fields of green grass, azure lakes and joyful wildlife.
Play this game.
It’s absolutely breath-taking, and the images of its watercolour world will stay with you long after the credits and rolled. And what’s better, it has been re-released on the Playstation Store in HD, so there’s no better time to give it a go than now.
These games are all, of course, art in the visual sense. That is absolutely fine, but the beauty of videogames is that they can also be so much more than that…
So it’s clear to see how videogames can be art in the most obvious, visual sense. But it’s time to delve much deeper, so come back over the weekend for more!